Why All Video Game Reviews Suck - bestvideogamereviews.com

Why All Video Game Reviews Suck

Views: 1974
Like: 185
This video also explains why the rich get richer. Why planets form. And a whole host of strange phenomena. Mostly though, it explains why professional reviews are all utter garbage and why they can’t be otherwise.

It is a re upload of a video I had already uploaded. I needed to remove some music so instead I just decided to delete it and re upload it with some improvements.


  1. Do you think the game review graph could be a mixture of the bell curve and the Matthew affect? The bell curve because the game journos are the random distribution while the games being reviewed fall into the Matthew curve? I’m sure other factors are in play as well.

  2. i like your way of thinking, would be nice to know what you do for a living.

  3. Congrats on 1k subscribers!

    Now the matthew affect will come through.

  4. Really liked you branching out here! Super interesting video, I like these meta analyses like this!

  5. What's super interesting is that the distribution of steam user reviews is also weighted towards the very positive side of the spectrum but with a significant amount of average scoring games

  6. didn't you upload this like a week or so ago ?

  7. Fair enough for the re upload, it do be a good video.
    I do however feel robbed. I thought this was a fresh video. I thought you were spoiling us.
    I patiently await your next upload. I've actually re watched a few of your videos and recommended you to friends, specifically your "Why outward works" videos.
    Keep up this quality of content and you'll grow this channel in no time.

  8. Great vid again
    Your a breath of fresh air on the gaming side of youtube

  9. 8:24 ye it's kinda sad to see games get overshadowed by other games who seems to become more popular…
    most reviewers… usually don't really give the games a fair chance to prove itself….
    they go in there already searching for points to prove their 8-10 star ratings and finish up their reports….

    i still remember that one meme omega rubin/saphire review
    in which they were complaining about the water~
    to much water, to many water pokemons~
    in a game that is about water and land~

    most of the time the only trustworthy reports you can read are from fellow player who played it themself!
    they know about the strong and weak sides and know possible flaws.
    they can talk freely without worrying about any time of blacklist.

    i still remember mo astray a cute little game which was criminally underrated during its release….
    but that was more of a marketing problem xD

  10. may I suggest, quality is tied with function? 🙂

  11. Outward, Risk of Rain 2, and I hear some Etrian Odyssey music in there, I think you're becoming my "reviewer I can trust". Your video on Little Devil Inside has me very interested in it.

  12. Risk of Rain 2 is such a good game.

    Though sometimes I feel like it's gonna make my PS4 explode lol

  13. I think it's less to do with video games or any media you could study and more about people's perception of rating schemes. This has been on my mind a lot lately so it's cool you made this video

    Take a look at Anthony Fantano's (yt theneedledrop) rating system. he gives any record he is neutral about a 5, meaning anything lower he doesn't like and anything about he likes. this leads to some issues when he gives a record a 6. most people would see this as a negative review, but a six means he actually liked the album, just not enough to love it, but it's still a net positive review.

    What I think is the problem is how most people see a 1-10 rating system as 7 being average, or neutral in a sense, and anything less is negative. this is probably because of school, as a 70 (a C grade usually, but it varies between countries/states making this all even worse) is often the average score, and grades are really the only rating the average person cares about for most of their life so the system becomes ingrained in them to some degree (actually the alphabet system being merged with a number rating system is maybe the root of the problem and school just perpetuates this)

    But not everyone thinks this way and this makes the problem worse, because every person has their own view on how 1-10 systems work and will react accordingly to a review they don't like.
    as for the 70-73% outlier, ill bet it's a psychological thing where a low 70 is just an easy score to give. when there is a 100 different numbers a reviewer could give to a game they're going to be most likely to go with the same range, and like I said a low 70 is seen as average or neutral, so it's easy to just throw out since you can't spend too much time on a single review. (a neutral score offends the least amount of people, usually)

    This is why I like steam's rating system- you either like the game or don't, so there's no room for a grey area where the viewer has to try and interpret what a 68 means to the REVIEWER, not THEMSELVES, which they don't often consciously do, and it's not like they even can if the review is anonymous.
    Plus the steam rating system gives lots of room to write as little or as much as a reviewer wants to back up their opinion.

    In conclusion, reviewer gives a 69: 🤬😢😱🤮
    Reviewer gives a 70: 😅😍😜😁

    This video is fantastic and I'm sure if we all used the same consistent rating system we'd have something closer to a Pareto distribution or even a bell curve, and id love to hear your thoughts on my argument

  14. …Well, this is…Depressing, heh. Nothing like being told that if you don't start from a good position, you're not going to get anywhere to sap motivation away.

  15. The lack of critical comments here have me feeling like I'm on crazy pills, so a few points:

    – I don't think you really provided any convincing arguments that video game review scores /should/ follow a power law curve — all of your examples (earthquake size, moon craters, book sales, etc.) are real, tangible phenomenon, with measurable magnitudes, as opposed to a video game score, which is a subjective label of an opinion. Video game sales, studio revenue, hours played, etc. — I think you would easily see power laws in play for actual, emotionless numbers like those.

    – In this way, I think the way your core argument comes across could be summed up as "human emotions and perceptions don't match up with naive mathematical models" — naive in the logical sense, not in the mildly-insulting human trait sense — to which I'd say… yeah. And that's probably a good thing, psychologically, or at the least one that was necessary for us to adapt to life. If 80% of the stuff we consumed was stuff we would consider "1/5", no one would want to bother going on. Centering one's expectations on some kind of average (i.e. your seemingly hated bell curve) is a good way of actually focusing on progress.

    – There's an odd centering of this discussion on video games here, when the "6 and below means it's bad" problem extends to rating almost anything, especially in a commercial environment. I think it's more interesting to examine why the numbers come out the way they do, rather than insist the shape should really be this curve or that. As for why we like to center on 7 (which, again, I do think is ultimately a bad thing), it seems a bit strange to not bring up the whole school culture. ~70% correct is the pretty arbitrary benchmark for what qualifies as "average" in school. The average consumer is going to carry that perception into their life, and companies selling stuff (and rating stuff to be sold) know that. (Don't confuse me describing any of this with me endorsing it, but it's a relatively obvious cause.)

    – This is not a real counterargument since it wasn't even a real argument of yours in the first place, but anecdotally… I really don't think that "have people play and rate random games, they'll give you the Pareto distribution" would happen. Maybe if they were machines of some sort, finding concrete numbers to put on all of the factors, but humans have biases when judging stuff. Centrality, primacy, halo/horns, etc. I do agree that it's too bad there's probably no real good study on this with games, but there's definitely interesting stuff to read out there on website product reviews, film reviews, and even performance reviews. But I really haven't seen anything echoing your "it should be power-law distributed" claim.

  16. Exactly the conclusion I reached years ago. I prefer to know a few trusted reviewers and learn the similarities and differences in our tastes.

    For example, I really like RPGs, but Dunkey doesn't. That means that a review of him shitting on an RPG will probably not be significant for me, while a review of him liking one (like Persona 5) says a lot.

    After all the thought you've been putting into your reviews, I think you'll be one of said reviewers for me. Glad to have found you, keep up the good work!

  17. I hate that since YouTube became a thing, everyone is a professional movie reviewer or video game reviewer. I have never listened to a review. I like to think for myself.

  18. Found your videos through monster hunter content and I’m happy to say your videos are a phenomenal mix of hope for the future, learning environment, video game content, and prime meme real estate. Keep up the great work and consider me a faithful subscriber.

Leave a Reply

Your email address will not be published. Required fields are marked *